![]() ![]() Are you keeping the same focus with the story? It only feels more relevant 4 years later. Protests turning violent, a tyrant aiming to seize power with promises to Make America Great Again (so to speak), etc. Speaking of changes, the story you hinted at during the Kickstarter campaign was rather pointed stuff. Related Story Nathan Birch Apex Legends “Hunted” Season Starts Today, New Battle Pass Detailed If we can gather the resources, for the next game I would like hire a few full-time artists and musicians to define these things at the very beginning of the process. Many of the artists had previously worked on GBA and DS games, for example WayForward’s titles, so that’s probably why you see the resemblance. In terms of art style, due to budgetary limitations (and our early inexperience) the game’s style has had to kind of evolve organically based on the artists we were able to get on board over the years, rather than by imposing the game’s style completely from top-down. I think both of those games are higher quality than what our original pitch promised, and on top of that, the backers also get the final version of Steel Assault. STEEL ASSAULT STEAM FREEThe 8-bit fans got two free games in an art style similar to what they wanted: Panzer Paladin and Cyber Shadow, the latter of which uses some of the OG Steel Assault assets. Some of the original doubters even told me that it ended up being the best campaign they ever participated in. There was some outrage when we announced the shift, but I think the Kickstarter backers are very happy in the end. The late-NES thing didn’t survive very long past the Kickstarter (5-6 years ago). It’s my understanding that a lot of the original Steel Assault art was reused for the recent Yacht-Club-published game Cyber Shadow. I'd say it looks like a GBA title more than anything. The Kickstarter campaign for Steel Assault said you'd be aiming for a late-NES-inspired visual style, but the recently-released demo looks rather different. As for the game’s setting, it wasn’t inspired by any specific games as much as post-apocalyptic movies such as “I Am Legend” or “Children of Men”, although we referenced concept art from “The Last of Us” at certain points (a game which I still need to play!) Meanwhile, some of the bosses and set pieces take cues from Treasure and Konami’s Genesis/Megadrive output. Taro’s 8-way electric whip is of course inspired by Castlevania, and his slide move by Contra: Hard Corps, but his double jump is our own addition as is his zipline, which was an idea from our original artist Daniel Garcia. Steel Assault is a kind of amalgamation of many different 16-bit titles, and it seems like every person who plays it sees a different inspiration. In terms of movement, I'd say there's also a touch of classic Sunsoft games, like Batman on NES. What games inspired Steel Assault? I think a lot people will immediately jump to Bionic Commando due to the zipline/grappling hook, but there's a lot of Castlevania and Mega Man in there too, particularly Mega Man Zero. ![]()
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